//Pseudocode for ResetService.c RunResetService - If Event is Tot_Inserted Init timer else if Event is New_Pot_Value Init timer else if Event is Airflow_Plugged Init timer else if Event is Falling_Edge Init timer else if Event is Rising_Edge Init timer else if Event is Cannon_Button_Down Init timer else if Event is End_Of_Game Stop timer else if Event is ES_Timeout Post RST event Post Go_Welcome_Mode event